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LEAD ASSET ARTIST ROLE

Rocksteady Studios is looking to add to its family of permanent staff. We are looking for an exceptionally talented lead Asset artist to manage and inspire a team of artists responsible for creating very high quality assets for a top tier AAA game.

 

Job requirements

  • Experience creating Assets for environments using Unreal or similar technologies for commercial titles (this must be demonstrated through actual levels in the engine in the portfolio)
  • Understanding of 3rd person action adventure games and associated gameplay requirements
  • Interest in and understanding of architecture, lighting, texturing and other elements that are required to create aesthetically pleasing 3d levels
  • Ability to meet deadlines and manage the asset departments demands.
  • Ability to work and contribute effectively in a team environment
  • Collaborate with the Art Director and lead Environment Artist to spearhead the creation of consistent gameplay friendly assets

 

Required skills

  • Outstanding communication skills
  • Ability to work within technical constraints and generate top quality Assets.
  • Clear understanding and implementation of gameplay guidelines and constraints
  • Ability to effectively collaborate with other departments especially the Art director and design team.
  • Expert knowledge of3DS max, Zbrush , Photoshop and the use of assets in a modular world creation tool e.g. unreal.
  • Experience in managing a small department of artists and preferably experience in outsource management.
  • A broad experience of rigging, animation , physics setups and interest in emerging technologies.
  • Experience in defining production workflows, review and signoff processes.

 

Day to day duties

  • Responsible of the quality and implementation of asset work in the environments.
  • Hands-on Asset creation.
  • Point of contact for the designers and environment artists to make sure the assets are 100% game compliant
  • Facilitate the team requests on a daily basis, even when artists are busy with other work
  • Game play reviews of the levels produced which includes the assets created
  • To collaborate with the required designers, environment artists and concept artist
  • Assist in creation of the initial asset pass in order to create a strong visual and architecturally believable game environment.

 

 

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Last updated: 16:00 on Wed 5/03/2013

 

 

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